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A Tek-Gnostics Lexicon


 

 

Abraxas a•brax•as (uh-brak-suh s) (Gk. ΑΒΡΑΞΑΣ, variant form Abrasax, ΑΒΡΑΣΑΞ) - noun

Was a word of mystic meaning in the system of the Gnostic Basilides, being there applied to the "Great Archon" (Gk., megas archōn), the princeps of the 365 spheres (Gk., ouranoi). The word is found in Gnostic texts such as the Holy Book of the Great Invisible Spirit, and also appears in the Greek Magical Papyri. It was engraved on certain antique gemstones, called on that account Abraxas stones, which were used as amulets or charms. As the initial spelling on stones was 'Abrasax' (Αβρασαξ), the spelling of 'Abraxas' seen today probably originates in the confusion made between the Greek letters Sigma and Xi in the Latin transliteration. The seven letters spelling its name may represent each of the seven classic planets.

The word may be related to Abracadabra, although other explanations exist.

 

Archon ar•chon (rˈkŏn) - noun

From the ancient Greek: ἄρχων arkhon; pl. ἄρχοντες word that means "petty ruler" "prince" or "lord," often used as the title of a specific public office... derived from the same root as monarch.

One of the nine principal magistrates of ancient Athens.

In Gnostic teachings, an archon is one of many servants of the Demiurge, the "creator god" that stand between the human race and a transcendent, unknowable God, that can only be reached through gnosis (intuitive knowledge).

plural: Archons were often portrayed as planetary rulers and guardians of the spiritual planes, associated with the seven visible planets. Perceived as agents of the Demiurge, archons were considered predatory beings who inhibit spiritual awakening by convincing humanity of a false reality, forces of sin and temptation.

 

American Archon - noun (phrase)

A contemporary idiom used to describe the "power elite" (French lite, from Latin eligere), a relatively small, loosely connected group of powerful people that control a disproportionate amount of wealth, privilege or political power in American society. Also known as the 1% (as popularized by the "occupy movement") a privileged group of individuals who dominate American policy making. This group includes bureaucratic, corporate, military, and government elites who control the principal institutions in the United States and whose opinions and actions influence the decisions of policymakers.

 

Conspiracy  con•spir•a•cy (kən-ˈspir-ə-sē) - noun

From the root word “Conspire” traces back to circa 1325 CE, from Middle English (Anglo-French): conspirer, from Latin: conspirare “to agree, unite or act in harmony… literally: to breathe together" (con- + spīrāre to breathe; see spirant, spirit). It was also originally harmonically associated with "to blow together" ie: musical instruments… "to sound in unison."

In contemporary vernacular, a conspiracy is an agreement between persons who intend to gain some collective advantage while keeping their agreement secret from the public or from other people affected by it. Depending on the circumstances, a conspiracy may also be a crime, or a civil wrong.

 

Conspiracy Culture International  abbr. CCI - noun (phrase functioning as singular or plural)

Cultural  patterns and activities reflecting  an evolving contemporary mindset of mistrust that is increasingly accepted by the general population.

A massive, diverse, globally intact phenomenon, composed of those adherents who subscribe to the multifaceted principles of High Weirdness. CCI embraces the seemingly divergent communities that monitor or adhere to not only conspiracy & deep state theory, but alt history, ancient alien & alien abduction narratives, PSI phenomena & the paranormal, psychedelia, the occult & new age philosophies, neo-religious beliefs, astrology & magick... even cyberpunk, transhumanism & singularity.

 

Demiurge demi•urge (de-mē-ˌərj) - noun

In the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy, the demiurge is an artisan-like figure responsible for the fashioning and maintenance of the physical universe. The term was adopted by the Gnostics. Although a fashioner, the demiurge is not necessarily the same as the creator figure in the monotheistic sense, because the demiurge itself and the material from which the demiurge fashions the universe are both considered to be consequences of something else. Depending on the system, they may be considered to be either uncreated and eternal, or considered to be the product of some higher entity.

 

Egrḗgoroi eg•re•goroi - noun

From the ancient Greek: ἐγρήγοροι "watchers" or "those who watch."

A collection of jinn who were once in servitude to God. These were the jinn (or fallen angels) described in Biblical apocrypha who mated with mortal women, giving rise to a race of hybrids known as the Nephilim, who are described as giants in Genesis 6:4. The Grigori went on to teach humans the secrets of Heaven, such as astrology, cosmotology, gemology, and weapon-smithing. Most sources say that there are two hundred Grigori but typically only name the leaders, the Chief of Tens. They are described as looking like large humans who never slept and usually remained silent.

related: Egregore is an occult concept representing a "thoughtform" or "collective group mind", an autonomous psychic entity made up of, and influencing, the thoughts of a group of people. The symbiotic relationship between an egregore and its group has been compared to the more recent, non-occult concepts of the corporation (as a legal entity) and the meme.

 

Elohim e•lo•him (ĕlˌō-hēmˈ, -hĭmˈ, ə-lōˈhĭm) - noun

A name for God in the Hebrew Scriptures. (Hebrew: אֱלֹהִים) is a grammatically plural noun for "gods" or "Deity" in Biblical Hebrew. In the modern it is often times referred to in the singular despite the -im ending that denotes plural masculine nouns in Hebrew. It is generally thought that Elohim is a formation from eloah, the latter being an expanded form of the Northwest Semitic noun il (אֵל, ʾēl). The related nouns eloah (אלוה) and el (אֵל) are used as proper names or as generics, in which case they are interchangeable with elohim.

 

High Weirdness - noun (phrase)

A colloquialism used to describe a host of fringe and arcane topics such as UFOlogy, the occult, paranormal and new age philosophies, etc. pertaining to a sub-culture or group of peoples within contemporary culture that subscribe to, or participate in the examination of "weird culture." This sub-group differentiates itself from the parent culture to which it belongs, through the belief or advocacy of fringe topics or practices.

 

Gnosis   gno•sis (nō-səs) - noun

Esoteric knowledge of spiritual truth held by the ancient Gnostics to be essential to salvation.

 

Gnosticism  gnos•ti•cism (n-stə-ˌsi-zəm) - noun

From Ancient Greek: γνωστικός gnostikos, "having knowledge", from γνῶσις gnōsis, knowledge.

A modern name for a variety of ancient religious ideas, systems or cults, originating in Middle Eastern milieus, flourishing in the Mediterranean world of the first and second century AD. Based on their readings of the Torah, early Biblical  and other mystery cult writings, these systems induced that the material world is created by an emanation of the highest God, trapping the Divine spark within the human body. This Divine spark could be liberated by "gnosis" or secret knowledge of the Divine spark and it's origins.

 

Intelligence Engineer - adj./noun (phrase)

An individual intelligence agent. One who uses conceptual artifacts such as written literature, in a digital context. As internet connectivity, bandwidth, archive size and computer speed all increase, we are experiencing the transformation of our very biosphere into a vast data processor, with a million times greater speed and with millions of human intelligent agents in direct participation. It is the individual intelligent agent, working consciously within the global nerve-net, that is considered an Intelligence Engineer.

 

Meme (`meem') - pronoun

A contagious information pattern that replicates by parasitically infecting human minds and altering their behavior, causing them to propagate the pattern (term coined by Dawkins... by analogy with "gene").

Individual slogans, catch-phrases, melodies, icons, inventions, and fashions are typical memes. An idea or information pattern is not a meme until it causes someone to replicate it, to repeat it to someone else. All transmitted knowledge is memetic.

 

Memetic(s) (miːˈmɛtɪk) - adjective

The study of, or relating to memes and their social effects.

 

Nephilim - noun

The offspring of the "sons of God" and the "daughters of men" in Genesis 6:4, or giants who inhabit Canaan in Numbers 13:33. A similar biblical Hebrew word with different vowel-sounds is used in Ezekiel 32:27 to refer to dead Philistine warriors.

 

Paradigm par•a•digm (per-ə-ˌdīm , ˈpa-rə- also -ˌdim) - noun

A philosophical and theoretical framework of a scientific school or discipline within which theories, laws, and generalizations and the experiments performed in support of them are formulated. The Freudian paradigm of psychoanalysis; broadly: a philosophical or theoretical framework of any kind.

 

Paranormal  para•nor•mal (per-ə-ˈnȯr-məl) - adjective

Not scientifically explainable - supernatural. A variety of phenomena such as: ghosts, extraterrestrial life, psychic abilities or extrasensory perception and cryptids, described in popular culture, folk, and other non-scientific bodies of knowledge, whose existence within these contexts is described to lie beyond normal experience or scientific explanation.

 

Psychedelic  psy•che•del•ic (sahy-ki-del-ik) - adj/noun

- adjective

A mental state characterized by a profound sense of intensified sensory perception, sometimes accompanied by severe perceptual distortion and hallucinations and by extreme feelings of euphoria.

Of, relating to, or noting any of various drugs producing this state, as LSD25, mescaline, or psilocybin.

Resembling, characteristic of, or reproducing images, sounds, or the like, experienced while in such a state:
psychedelic painting.

- noun

A psychedelic drug. A person who uses such a substance.

 

Synchronicity  syn•chro•nic•i•ty (siŋ-krə-ˈni-sə-tē ) - noun

The coincidental occurrence of events and especially psychic events (such as similar thoughts in widely separated persons or a mental image of an unexpected event before it happens) that seem related but are not explained by conventional mechanisms of causality - used especially in the psychology of C. G. Jung.

Meaningful coincidences, a-causal in nature.

The quality or fact of being synchronous.

 

Tek-Gnostics  tek•gnos•tics (tĕk nŏsˈtĭks) adj./noun

A conceptual chameleon, Tek-Gnostics is at once a mythology, a revival of the ancient mysteries, a science fiction, a philosophic system and an aggregated esoteric information hub. Tek-Gnostics aggregates those earthling artifacts, technologies and bodies of knowledge that facilitate human consciousness and its interaction with universe.

The study of, or relating to Tek-Gnostics.

The balanced application of artifact (tek) and epiphany (gnostics).

 

Tekgnostic  tek•gnos•tic (tĕk nŏsˈtĭk) noun

An individual  practitioner,  neophyte (or master), an “experiencer” of the Tek-Gnostics system. A traveler of the tekgnostic path.

 

Xenoarchaeology xe•no•ar•chae•ol•o•gy (zē-nō-r-kē-ˈ-lə-jē) - noun

1. from the Greek xenos, which means "stranger, alien" and archaeology, "study of ancients."
2. study of past, archaic, alien or Ancient Astronaut cultures or artifacts.

A form of archaeology dealing with the potential existence of anciently occurring and/or extraterrestrial civilizations. Also considered a branch of xenology, the field is concerned with the study of material remains of past (but not necessarily extinct) alien or extra-terrestrial cultures. Evidence of such may be found on planets or satellites, in space, the asteroid belt, planetary orbit or Lagrangian points.

 

Zeitgeist  zeit•geist (tsīt-ˌgīst) - noun

From the Germanic, translated literally as "time mind" or "time spirit" the spirit of the age or spirit of the time, it is the general intellectual, moral, and cultural climate of an era. The dominant set of ideals and beliefs that motivate the actions of the members of a society in a particular period in time.
 


 

 

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